Functional I/O (including “I” this time)
[Part 13 of the FScheme series ] Now to add input to our Functional I/O system; following up on the previous post . We already had bouncing balls so how ‘bout we add a mouse-controlled paddle and make a primitive “Pong”? Mouse Input To keep it simple, we’re just going to add mouse position as input; including the current mouse x/y in the world state passed in on each iteration.

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Functional I/O (including “I” this time)


