9 April 2010 0 Comments

How To Develop for the Cloud in Visual Studio 2010

Would you like to know how to leverage your existing ASP.NET skills to build Windows Azure applications?  Then be sure to check out two new articles, Cloud Development in Visual Studio 2010 and Developing and Deploying Windows Azure Apps in Visual Studio 2010 , that explain how to build cloud services and applications with Visual Studio 2010 . Written by Windows Azure Tools experts Hani Atassi , Anson Horton , Jim Nakashima and Danny Thorpe , these articles provide step-by-step instructions showing you how to use Visual Studio 2010 for the entirety of the Windows Azure application development lifecycle.

9 April 2010 0 Comments

Five Best Windows 7 Tweaking Applications

Lifehacker, a blog that covers tips and tricks for streamlining your life with computers, shares five Windows 7 features and applications. God Mode (Windows, Free) Regedit (Windows, Free) Windows 7 Manager (Windows, $40) Rainmeter (Windows, Free) Ultimate Windows Tweaker (Windows, Free) Check out the detail here .

8 April 2010 0 Comments

Manage Remote Desktop Licensing by using Windows PowerShell

In Windows Server® 2008 R2, we introduced the Remote Desktop Services Provider for Windows PowerShell™ . This post gives examples of how you can use this new feature to manage Remote Desktop Licensing (RD Licensing). This post assumes that you have a basic understanding of Windows PowerShell

25 March 2010 0 Comments

Earth Hour 2010

Microsoft Australia is again participating in Earth Hour , which is now one of the world’s biggest mass participation events. On Saturday March 27 th from 8.30pm – 9.30pm we are turning off our lights in our Australian offices.  In addition to corporate involvement, we have also encouraged our staff to participate at home.

10 March 2010 0 Comments

Silverlight – Media Stream Source – Part 1

Many people may have heard of some of the ongoing “buzz” words around SmoothStreaming. SmoothStreaming is a technology born of work in the Silverlight domain. The basic idea is that allows developers to supply audio and video streams that adapt to the users current bandwidth and machine conditions (like cpu retention etc.)